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Master's Minions

Coop Game

”Break into every wizard's tower you can find and dodge their traps to grab anything not nailed down, all to please your overlord. Fail and face his wrath.”​

Created in custom engine, Arinn engine.

Screenshots

Introduction

This was our last game project during my education. My group decided to create a couch coop game in our custom engine, Arinn. With our reference game being “Moving Out” we wanted to create a physics based game. During this project I handled most of the gameplay-,  VFX- and physics programming.

Start of using constraints for head and hands

Work & Focus

To avoid animations we chose to implement constraints for the head and arms. This is where working in a custom engine created some challenges, while the constraints were already implemented, thanks to Jolt physics, I still needed to take some time to improve our implementation of the API. We also didn't have any form of parenting implemented so I had to do some manual positioning of the constraints to follow the body as it moved and rotated.

 

While I do enjoy working in a custom engine because it gives you so much control. It is also noticeable the limitations on what you have time to do. During this project I took on too many assignments, while I did deliver on everything I needed to, I would have liked to have spent more time to refine the gameplay or work only on the physics implementation to get that to feel more natural. This is not me trying to complain as I did teach myself a lot during this project but a reflection on how I can deliver a better product in the future.

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